WATER
2Gadget Arms
Archetype:
Gadget
ATK:
200
DEF:
400
View:
3113
FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.
Gadget Arms — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 51 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Recovery/Recursion
Why it scores here
Gadget Arms converts itself into one Morphtronic Spell or Trap from the Graveyard, which is real but narrow value: it needs a flip, a Morphtronic S/T in the GY, and it leaves a 200-ATK body that does nothing else on its own. The 12 sampled decks confirm it is a consistent Morphtronic-adjacent staple (1 to 2 copies, 7 archetype homes), so accessibility and deck fit earn points, but that frequency is not treated as intrinsic power. Its 200 ATK, 400 DEF and Level 2 body earned no points by themselves; no combo boards were supplied, so combo conversion is scored from text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Appears in 12 of 12 sampled decks as a main-deck card at an average of 1.75 copies, but the FLIP timing and GY-target requirement keep it from being live in every hand (observed deck stats plus inferred timing). |
| Combo & Conversion | 30 | One-for-one recovery of a single S/T card with no board presence; no combo boards were supplied to show what it converts into (verified from card text, combo evidence absent). |
| Resource Economy | 60 | Returns one Morphtronic Spell or Trap from the Graveyard to hand when flipped, a net +1 card if a target exists (verified from card text, no combo stat). |
| Effect & Interaction | 5 | The card has no negation, removal or hand-trap reach (verified from card text). |
| Material Utility | 40 | A Level 2 Machine WATER body is a plausible generic material for Level 2 summons, but no combo data shows it used that way (inferred from stats, no combo stat). |
| Resilience & Flexibility | 35 | A FLIP effect is lost to any negation of the flip trigger and depends on a Morphtronic S/T being in the GY at the right time (inferred from text). |
| Deck-Building Efficiency | 65 | Low-cost 1 to 2 copy run in a deck that already plays its Morphtronic partners at 50 to 75 percent co-occurrence, with no garnet or lock restriction (observed deck stats). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistent 1 to 2 copy inclusion across 12 decks and 7 archetype homes
- Recovers a Morphtronic Spell or Trap from the Graveyard, a repeatable one-for-one recursion
- Cheap Level 2 body that keeps a board presence and can serve as a generic material
Weaknesses
- Requires a flip to trigger, so it is not a live opening-hand card
- No board impact beyond a single card recovered
- Score rests on Morphtronic S/T being in the GY, which is not guaranteed
Counters / choke points
- Negating the FLIP effect
- Graveyard hate that removes Morphtronic Spell or Trap targets (inferred)
Best use
Searcher/Tutor (Morphtronic S/T recovery) with a body that can be generic material. Decks: Morphtronic, Gadgets, Junk, Crystron, Gizmek. Suggested copies: 2.
Evidence & gaps
- Verified: FLIP effect: add one Morphtronic Spell or Trap from the GY to hand (card text); Flip Effect Monster, Level 2, WATER Machine, ATK 200, DEF 400 (card stats); Appears in 12 of 12 sampled decks, all main deck, avg 1.75 copies, max 2 (deck stats)
- Observed: 7 distinct archetype homes; Crystron 3 decks, Junk, Gadgets and Morphtronic 2 each (deck stats); Partners Gadget Driver, Morphtronic Celfon, Morphtronic Repair Unit, Junk Box and Morphtronic Accelerator co-occur in 75 percent of decks (deck stats)
- Inferred: Flip timing means the card must be set face-down before it can trigger (from FLIP wording); Level 2 Machine body is a usable generic material, not confirmed by combo data; Resource value depends on a Morphtronic S/T being in the GY at the time
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only no ruling data for flip timing






