Gadget Arms
WATER 2

Gadget Arms

  • Archetype:
  • Gadget

  • ATK:
  • 200

  • DEF:
  • 400

  • View:
  • 3113




FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 49
Deck 51

Gadget Arms — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 51 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

Gadget Arms converts itself into one Morphtronic Spell or Trap from the Graveyard, which is real but narrow value: it needs a flip, a Morphtronic S/T in the GY, and it leaves a 200-ATK body that does nothing else on its own. The 12 sampled decks confirm it is a consistent Morphtronic-adjacent staple (1 to 2 copies, 7 archetype homes), so accessibility and deck fit earn points, but that frequency is not treated as intrinsic power. Its 200 ATK, 400 DEF and Level 2 body earned no points by themselves; no combo boards were supplied, so combo conversion is scored from text alone.

Axis scores

Axis Score Evidence
Accessibility 55 Appears in 12 of 12 sampled decks as a main-deck card at an average of 1.75 copies, but the FLIP timing and GY-target requirement keep it from being live in every hand (observed deck stats plus inferred timing).
Combo & Conversion 30 One-for-one recovery of a single S/T card with no board presence; no combo boards were supplied to show what it converts into (verified from card text, combo evidence absent).
Resource Economy 60 Returns one Morphtronic Spell or Trap from the Graveyard to hand when flipped, a net +1 card if a target exists (verified from card text, no combo stat).
Effect & Interaction 5 The card has no negation, removal or hand-trap reach (verified from card text).
Material Utility 40 A Level 2 Machine WATER body is a plausible generic material for Level 2 summons, but no combo data shows it used that way (inferred from stats, no combo stat).
Resilience & Flexibility 35 A FLIP effect is lost to any negation of the flip trigger and depends on a Morphtronic S/T being in the GY at the right time (inferred from text).
Deck-Building Efficiency 65 Low-cost 1 to 2 copy run in a deck that already plays its Morphtronic partners at 50 to 75 percent co-occurrence, with no garnet or lock restriction (observed deck stats).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistent 1 to 2 copy inclusion across 12 decks and 7 archetype homes
  • Recovers a Morphtronic Spell or Trap from the Graveyard, a repeatable one-for-one recursion
  • Cheap Level 2 body that keeps a board presence and can serve as a generic material

Weaknesses

  • Requires a flip to trigger, so it is not a live opening-hand card
  • No board impact beyond a single card recovered
  • Score rests on Morphtronic S/T being in the GY, which is not guaranteed

Counters / choke points

  • Negating the FLIP effect
  • Graveyard hate that removes Morphtronic Spell or Trap targets (inferred)

Best use

Searcher/Tutor (Morphtronic S/T recovery) with a body that can be generic material. Decks: Morphtronic, Gadgets, Junk, Crystron, Gizmek. Suggested copies: 2.

Evidence & gaps

  • Verified: FLIP effect: add one Morphtronic Spell or Trap from the GY to hand (card text); Flip Effect Monster, Level 2, WATER Machine, ATK 200, DEF 400 (card stats); Appears in 12 of 12 sampled decks, all main deck, avg 1.75 copies, max 2 (deck stats)
  • Observed: 7 distinct archetype homes; Crystron 3 decks, Junk, Gadgets and Morphtronic 2 each (deck stats); Partners Gadget Driver, Morphtronic Celfon, Morphtronic Repair Unit, Junk Box and Morphtronic Accelerator co-occur in 75 percent of decks (deck stats)
  • Inferred: Flip timing means the card must be set face-down before it can trigger (from FLIP wording); Level 2 Machine body is a usable generic material, not confirmed by combo data; Resource value depends on a Morphtronic S/T being in the GY at the time
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only no ruling data for flip timing











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